4

BBC shuts down failed £150m online service

Posted by matthew on Mar 15, 2007 in education

An amazing amount of public money appears to have gone to waste after a flood of complaints to the BBC over its BBC Jam service. The BBC Trust released a statement, saying, “Despite a rigorous approval process… BBC Jam has continued to attract complaints from the commercial sector about the parameters of its activities.”



read more | digg story

 
0

Ways of the Headless Chicken

Posted by matthew on Jan 5, 2007 in dance, epistemology, threshold concepts

Mike the headless chicken disproves the theory of ‘threshold concepts’. Let me explain. I recently started reading David Sudnow’s Ways of the Hand – A Re-written Account, on loan from a friend. It’s an ethnographer’s approach to learning improvised jazz piano, and is interesting to me in the context of the question of the embodiment of (for want of a better term) knowledge. After I got into the first chapter of the book I picked up a couple of others, getting stuck on a Sci Fi thriller that was a present from my sister, Altered Carbon by Richard Morgan, among other things. Anyway today a colleague (another Richard) emailed about ‘threshold concepts’ in canoeing, which reminded me to get back to Sudnow. Threshold concepts (Meyer and Land, 2003) are supposed to be difficult bits of learning that we tend to get stuck on but ultimately allow a kind of breakthrough moment. The thing is, most of the work on these has been done in areas where knowledge is thought of as something you obtain through careful thought, not by practicing something by tinkling the ivories, or in my case, treading the boards. In Lee’s case, it also involves kicking people’s teeth in (in self defense of course) because he teaches Pencat Silat and just finished his anthropology PhD thesis on the topic.

So is it really all about threshold concepts in that case? Sometimes it must be, because you can often get to the next stage of learning by introducing a concept, like say, lead and follow technique in lindy hop, Sudnow’s techniques in WOTH, or in Richard’s case, “the static paddle” in a canoe. But also, obviously people must learn these things without ever going through the stage of conceptualising anything. Like learning to drive a manual car without anyone needing to tell you just how to ease off the clutch, or all the pianists who have never really thought about technique but are still technically brilliant. Anyway (stay with me here) this talk of embodied knowledge got me thinking of the story of Mike the Headless Chicken. Yes, Mike the rooster stayed alive for 18 months after having his head lopped off with an axe. He even toured, raising quite a hefty amount of money for his owners before starving to death by accident. He reportedly only had a bit of brainstem left and one ear, yet his bodily functions and reflexes remained completely intact — so much so that he gained quite a bit of weight over his life time. So Mike’s body, in a sense, still “knew” how to survive, just as a spider knows how to spin its web. Yet at the same time we can say that a great dancer might not really know how they do what they do. Yet there will, I’d argue, still be thresholds in their ability to do the things they do — embodied thresholds, if you like. That’s surely one reason professional musicians, dancers and martial arts experts still practice for hours every day to get to the next level. I think this shows that it’s not necessarily about concepts, but it might still be about thresholds in learning.

 
0

Desire Lines and Lacan

Posted by matthew on Nov 3, 2006 in education, eroleplay.net, research, roleplays

For the past week or so I’ve been doing a little research into the idea of “desire lines” after it came up in a discussion with my co-worker, Lee. I was talking about stories I’d heard about landscape architects waiting for people to make trails before laying down official paths, as metaphor for observing where people stray from the beaten path as a way to understand how the path is inadequate.

It occurred to me that this has happened with The Campaign. I know from talking to the students that the Mailbox function failed, and they strayed to email to take up their own interchanges there. This had the unintended effect of changing the students’ experience of the role-play, however, because they then spoke to each other out of character for the most part. This is a desire line for them — wanting to talk to each other, student-to-student. An oversight in the design of the system. An example of where the system was subverted.

What’s interesting is that they also described the fact that they knew how to subvert the system even further by getting to materials ahead of time, but they didn’t. While in The Campaign, where they knew they could be watched, they behaved. Foucoult, anyone?

Lee reminded me of Jacques Lacan’s work in relation to desires. I realise I’ve only really been in touch with Lacan through Turkle’s later work. So I’m hoping to get a hold of some of his stuff to check out what he says about desires.

Wikipedia tells me he wrote this:
The Language of the Self: The Function of Language in Psychoanalysis*, Baltimore: The Johns Hopkins University Press, 1968

 
0

Another podcast

Posted by matthew on Jul 14, 2006 in education, roleplays

I forgot to mention that I recorded another presentation and posted it as a podcast on The Zotcast recently. Check it out.

 
0

Offline Role-plays Podcast

Posted by matthew on Jul 13, 2006 in education, educause, research

This second podcast is about role-plays as well, but this time the role-plays don’t use online technologies at all. The Knowledge Resource Network (KRN), sponsored by the Cambridge-MIT Institute (CMI), aims to make learning materials developed for the CMI M.Phil. courses available to other UK higher education institutions. The KRN Project identified a number of role-plays as exemplars for possible reuse. This presentation to the CARET Evaluation Group describes a qualitative research project to investigate the usage of these role-plays. Also on The Zotcast.

 
3

It’s finished.

Posted by matthew on Jul 13, 2006 in education, roleplays


Phew. A long journey has finally come to an end. The work for my MA I began in 1997 (yes, 9 years ago) has been completed with the finalisation of my thesis. If you’re curious, you can read it here: The roles actors perform. Of course, I could still crash and burn if the examiners don’t like it, but I live in hope. I’m just happy it’s over!

 
-

Online Role-plays Podcast

Posted by matthew on Apr 25, 2006 in education, educause, research, roleplays, technology

Role-play has long been used as an educational tool to provide learners with a way to understand the real world. Since the advent of the World Wide Web, online role-plays have become widely used in Australian tertiary institutions to provide students with authentic learning opportunities. This presentation profiles two examples of online role-plays developed at the University of Melbourne: DRALE Online, in which final year law students form legal teams in a dispute resolution process, and The Campaign, a role-play about journalists and political advisors following a political campaign. To see the whole podcast, visit The Zotcast.

 
0

My first Podcast

Posted by matthew on Apr 25, 2006 in education, technology

I created a podcast of a presentation I did at CARET last week. You can view it on The Zotcast.

 
0

Desire Lines and Systems Design

Posted by matthew on Mar 9, 2006 in educause, research

A very helpful comment from Jenny Reiswig on yesterday’s blog entry lead to the discovery of the term ‘desire lines’ — an evocative concept that has already been used as an analogy in the design of technical systems.

Larry Wall, creator of UNIX Perl language:

People will accept a new thing much better if it already resembles something they’re familiar with or the way theyare already thinking about things. A musician would say “A musical piece lays under the fingers — it looks hard but it is easy to play.” Another way of thinking of it is (by analogy:) At the University of California at Irvine, when they first built its campus, they just planted grass. Then they waited a year and looked at where people had made paths in the grass and built the sidewalks there. I did the same thing with Perl. I looked at the paths people liked to traverse in UNIX, and distilled them down to a language that still in many ways contains the essence of UNIX. The real driving force behind porting Perl to Windows and Macs is primarily disenfranchised UNIX programmers who want to have a little bit of the old country, and with Perl they get that. On a Windows machine, we make sure there are Windows-specific interfaces, but the notion of being able to hook everything up to everything else in a simple manner is really shoving a wad of UNIX glue into the middle of the works. (It’s about) taking a system where “you can’t get there from here” and letting you get there from here.

Larry Wall Articles and Interviews

 
0

The Tanbark Principle

Posted by matthew on Mar 8, 2006 in educause, research

Scenario 1
A newly constructed block of flats is built, and the city plans for the large number of people living there by building a bus stop directly outside, a car park, and wheelchair access to the flats. Because of the steep gradient from the street to the car park, the wheelchair ramp is built parallel to the street, doubling back on itself to create a long entry point for foot traffic. Residents at the flats become annoyed with having to traverse the ramp, and begin to step through the newly constructed garden beds and jumping into the car park below. The garden beds become trampled, and residents risk injury. The design has failed to meet the goals of the majority of the residents who use the bus.

Scenario 2
A Landscape architect is designing a new playground which will include an adventure playground with various features, a sand pit, drinking fountains, and paved pathways. They construct all of the equipment, but they decide to delay the construction of the pathways. Instead, they spread tanbark evenly around the equipment, including between the equipment and the amenities. The new playground is opened, and receives heavy use over the first 2 weeks. The landscape architects return, and map the areas where the tanbark is thinner. These pathways through the tanbark have been left by regular use of children as they move around the new playground. The landscape architect uses the map to specify where the paved pathways, which are added to the playground to complete the design.

The Tanbark Principle
Instead of trying to design something that you think will allow people to achieve their goal, observe their behaviour to see if they are already finding a good path. If possible, observe many people to map the most common pathways to these goals.